New York Electronic Art Festival 2017 – A Summer Celebration of 21st Century Art
New York, May 1, 2017 – Harvestworks Digital Media Arts Center announces the sixth New York Electronic Art Festival held biennially on Governor’s Island and venues in Manhattan and Brooklyn. The festival is a summer series of concerts, workshops, and exhibitions from May 26 through July 23 centered on the cutting-edge work being done at the intersection of art and technology.
Launched ten years ago, NYEAF aims to provide a discursive public context for the appreciation of cutting-edge electronic artwork, a showcase of exciting interdisciplinary work and technological virtuosity. Attendees get an overview of how technology is being used in various artistic disciplines, and have the opportunity to take part in a discussion about how these technologies will continue to shape contemporary art practice.
The Exhibition
Location: Governors Island Building 7a / Nolan Park
Dates and Times: Friday, Saturday, Sunday and Holiday Mondays from May 26 thru July 23, 2017.
Island Electronics: Art and Technology works by contemporary artists. The exhibition features Claudia Hart’s The Flower Matrix, an augmented-reality hybrid environment installation with surround sound by Edmund Campion; Matthew Ostrowski’s Western Electric, a generative composition for fifteen modified rotary telephones; Marshall Reese/Nora Ligorano’s Dawn of the Anthropocene a time-lapse video of the melting of The Future, a 3,500 pound ice sculpture; Max Kazemzadeh / Reza Safavi’s participatory artwork Paggank Daywaygun (2017) multi-user interactive digital, kinetic, island-based performance media project and the seminal sound artist Liz Phillips’s, Wave Crossings, that explores the NY Harbor to reveal waves and life under and above the water’s surface; .
The audio track for the Flower Matrix is a multi-channel composition by composer Edmund Campion, the director of CNMAT – The Center for New Music And Audio Technology at the University of California-Berkeley. Special thanks for support from Jeff Lubow.
BIO
Claudia Hart has been active as an artist, curator and critic since 1988. She works with digital trompe l’oeil as a medium, directing theater and making media objects of all kinds. Hart creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps.