- Protocol and encoding development including Open Sound Control (OSC) and the Sound Description Interchange Format (SDIF)
- New sensor technologies and interface modalities: sensor fusion, integration.
- New sense-enabled media: conductive/resistive fibre, malleable media.
- eTextile, conductive paper and other materials for the New Lutherie
- Many-channel digital audio interfaces; hundreds of channels over common ethernet. FPGA-based audio systems development.
- Parallel computing theory in music/audio computing; algorithms, requirements.
- Musical interactivity tools including digitizing tablets, multitouch and manytouch surfaces.
- New user-interfaces for interaction with expressive musical/auditory environments, e.g. spatial mapping with dimensionality reduction.
- Theoretical and applied spatial acoustics of loudspeaker and microphone arrays, especially in spherical configurations
- Musical quality; metrics, augmentation, compression, hearing loss.
- Signal-theory for musical gestures; requirements on jitter and latency, expressive bandwidth estimation
- Semantics, requirements and cognitive models of music performance and their implications for software design patterns
- Sound analysis for event detection, pitch and noise estimation and auditory perceptual models
- Machine learning applications in audio synthesis and musical control
- Auditory psychophysics and music cognition and perception
- Curation and Development of real-time music and audio software tools.